//==============================================================================
// Circe_anim.txt
// Added missing sunlight and ground glow defines~WarriorMario
//==============================================================================

//==============================================================================
define heroglow
{
	set hotspot
	{
		version
		{
			Visualparticle SFX A Hero Glow Small
		}
	}
}


//==============================================================================
define GroundGlow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon GroundGlow
      }
   }
}

//==============================================================================
define soul
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul
      }
   }
}

//==============================================================================
define soulaurora
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Aurora
      }
   }
}

//==============================================================================
define heavenlight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Heaven Light
      }
   }
}

//==============================================================================
define soulbirth
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Birth
      }
   }
}

//==============================================================================
define staffglow
{
   set hotspot
   {
      version
      {
         Visualparticle Scenario G Circe Staff Glow
      }
   }
}

//==============================================================================
define Staff
{
   set hotspot
   {
      version
      {
			Visual Scenario G Circe Staff
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      ContainLogic
		set hotspot
      {
         version
         {
            Visual Hero G Circe_IdleA
			ReplaceTexture scenario g circe/GOTBN Margaery body
			ReplaceTexture scenario g circe head/GOTBN Margaery head
            Connect BACKCHEST heroglow hotspot
			Connect LAUNCHPOINT staffglow hotspot
         }
      }
		set hotspot
      {
         version
         {
            Visual Hero G Circe_carryIdleA
			ReplaceTexture scenario g circe/GOTBN Margaery body
			ReplaceTexture scenario g circe head/GOTBN Margaery head
            Connect FRONTABDOMEN heroglow hotspot
			Connect LAUNCHPOINT staffglow hotspot
         }
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
      ContainLogic
		set hotspot
      {
         version
         {
            Visual Hero G Circe_BoredA
			ReplaceTexture scenario g circe/GOTBN Margaery body
			ReplaceTexture scenario g circe head/GOTBN Margaery head
            Connect FRONTABDOMEN heroglow hotspot
			Connect LAUNCHPOINT staffglow hotspot
         }
      }
		set hotspot
      {
         version
         {
            Visual Hero G Circe_carryboredA
			ReplaceTexture scenario g circe/GOTBN Margaery body
			ReplaceTexture scenario g circe head/GOTBN Margaery head
            Connect FRONTABDOMEN heroglow hotspot
			Connect LAUNCHPOINT staffglow hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual Hero G Circe_DeathA
			ReplaceTexture scenario g circe/GOTBN Margaery body
			ReplaceTexture scenario g circe head/GOTBN Margaery head
			connect ATTACHPOINT soul hotspot
			connect ATTACHPOINT soulaurora hotspot
			connect ATTACHPOINT heavenlight hotspot
			connect ATTACHPOINT soulbirth hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag SpecificSoundSet 0.00 false AHeroHasFallen  checkOwner
//-- end auto generated section
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual Hero G Circe_FlailA
			ReplaceTexture scenario g circe/GOTBN Margaery body
			ReplaceTexture scenario g circe head/GOTBN Margaery head
            Connect FRONTABDOMEN heroglow hotspot
			Connect LAUNCHPOINT staffglow hotspot
         }
      }
   }
}
//==============================================================================
anim Walk
{
   SetSelector
   {
      ContainLogic
		set hotspot
      {
         version
         {
            Visual Hero G Circe_WalkA
			ReplaceTexture scenario g circe/GOTBN Margaery body
			ReplaceTexture scenario g circe head/GOTBN Margaery head
            Connect FRONTABDOMEN heroglow hotspot
			Connect LAUNCHPOINT staffglow hotspot
			tag FootstepLeft 0.30 true   
			tag FootstepRight 0.80 true
         }
      }
		set hotspot
      {
         version
         {
            Visual Hero G Circe_carryA
			ReplaceTexture scenario g circe/GOTBN Margaery body
			ReplaceTexture scenario g circe head/GOTBN Margaery head
            Connect FRONTABDOMEN heroglow hotspot
			Connect LAUNCHPOINT staffglow hotspot
			tag FootstepLeft 0.30 true   
			tag FootstepRight 0.80 true
         }
      }
   }
}

//==============================================================================
anim RangedAttack
{
	SetSelector 
	{
      set hotspot
      {
         version
         {
				Visual Hero G Circe_spellcastA
				ReplaceTexture scenario g circe/GOTBN Margaery body
			ReplaceTexture scenario g circe head/GOTBN Margaery head
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.50 true   
            tag GenericSound 0.40 true   
            tag SpecificSoundSet 0.50 false ChimeraFlame checkVisible 
//-- end auto generated section
            Connect FRONTABDOMEN heroglow hotspot
			Connect LAUNCHPOINT staffglow hotspot
			Connect LAUNCHPOINT firebreath hotspot
			Connect LAUNCHPOINT GroundGlow hotspot
			length 2.0
         }
      }
   }
}

//==============================================================================
anim Charging
{
	SetSelector 
	{
      set hotspot
      {
         version
         {
				Visual Hero G Circe_spellcastA
				ReplaceTexture scenario g circe/GOTBN Margaery body
			ReplaceTexture scenario g circe head/GOTBN Margaery head
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.50 true   
            tag GenericSound 0.40 true   
            tag SpecificSoundSet 0.50 false ChimeraFlame checkVisible 
//-- end auto generated section
            Connect FRONTABDOMEN heroglow hotspot
			Connect LAUNCHPOINT staffglow hotspot
			Connect LAUNCHPOINT firebreath hotspot
			Connect LAUNCHPOINT GroundGlow hotspot
			length 4.0
         }
      }
   }
}

//==============================================================================
anim Heal
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Circe_aomsp24spellcast
			ReplaceTexture scenario g circe/GOTBN Margaery body
			ReplaceTexture scenario g circe head/GOTBN Margaery head
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.00 false Heal checkVisible 
//-- end auto generated section
				Connect FRONTABDOMEN heroglow hotspot
				Connect LAUNCHPOINT staffglow hotspot
				length 2.5
         }
      }
   }
}

//==============================================================================
anim Cinematic
{
   SetSelector
   {
      set hotspot
      {
         name Circe_aomsp24spellcast
         version
         {
            Visual Circe_aomsp24spellcast
			Connect FRONTABDOMEN heroglow hotspot
			Connect LAUNCHPOINT staffglow hotspot
         }
      }
	}
}